02How it's applied
- Once per life — decided by your first-slot weapon at spawn (and at round-start re-outfits).
- Hand-swaps do nothing — drawing a secondary or picking a weapon up mid-round never re-classes you.
- Grace-period re-picks count — switch loadouts before a Skirmish round starts and the new class applies.
- Perks are replaced by the class perks; carried secondaries are removed (Rat gets a firepot).
- Armor is set per slot to the class tier — your own right-tier pieces stay, so your look survives.
Default class — anything not listed, fists, or no weapon: armor 3/3/3, perks Brawler + Stun, weapon swapped for a Greatsword.